View Single Post
  #1458  
Old 07-07-2010, 12:27 AM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Since I'm bombing this forum with "I wanna" posts, here's one more:

Would it be possible to add settings which add "gremlins" and performance downgrades to the game?

1) An option which allows you to degrade engine performance? This simulates wear and tear on the engine and/or lower-octane, poor quality fuel.

2) An option which allows you to slightly degrade aircraft damage and G-stress capacity? This simulates wear and tear on the airframe and/or shoddy construction (as found in very late war German and Japanese planes, as well as some Soviet planes built using inferior materials).

3) An option which allows you to slightly degrade aircraft speed? This simulates patches and dents in the skin, dirt, multiple layers of paint, etc.

4) An options which slightly degrades handling? This simulates improperly adjusted control cables, etc.

5) An option which allows you to increases an airplane's mass? This allows for variations in pilot weight, presence of cargo (even fighter planes had storage compartments), or more radical things such as carrying a passengers when the plane wasn't rated to do so.

6) Random equipment failure (i.e., engine conking out, instruments not working right, radio not working)?

7) An option which lets you vary the ammunition loadout for your guns between ball, tracer, armor piercing, armor piercing incendiary, etc.? That would nicely simulate different ammo loads used by aircraft in different theaters of war.

8 ) Mission builder options which let you start play with damaged or degraded aircraft.

Ideas 1-6 would shut up a lot of those endless FM/DM and gun effectiveness debates. Idea 7 would add an extra challenge, especially when flying unreliable or experimental aircraft. Idea 8 would be fun for setting up "in media res" scenarios, where you must rescue or escort a damaged plane, or nurse an damaged plane back to base. All of these ideas are be useful methods of "handicapping" more experienced players without forcing them to fly a different model of airplane.