I dunno, but here's what it looks like:
Magpul Masada
I've added a banker in Puerto Viejo. I started by using the one from ECOmod but ended up re-writing most of it. Let me tell you, I had some serious problems trying to figure out how to calculate the interest rate on the account. I left the loaning system pretty much intact, but I plan to alter it since it wasn't really complete in the ECOmod. Guinneapig said he was going to add some debt collectors but never got that far in his work. I think I'll do it, maybe add some Repo men to steal the player's car if the repayment is overdue, not just start fighting with the player. That'll be a great incentive for honoring your debts and paying your bills on time
For now the banker uses the same place as the ECOmod one, but I plan to make a mission for him. I haven't decided if I'll put him in Puerto Viejo or the player base, I want him to be accessible whatever faction the player works for.
Since the new class system is almost complete, it's time to start thinking about the global AI and the capturing of cities. Since I first must add the Reloaded maps so that I don't have to do that after it's complete, I'll wait a bit until they're uploaded and I have a few willing testers. In the meantime I'll be working on improving the outsourced mod and I hope people will share what they would like to see in this next project. How should it work? What should militia cost? Should there be several levels of militia, like in JA2?