Beta v.3 feedback...
BUGS
I received my first 7.62 Blue Screen of Death, with an Error Report that read, “…ati 2cqag.dll… Page_fault_in_nonpaged_area…”
When leveling up, the word “Strength” is misspelled.
SUGGESTIONS
Typically, when creates a character, the Parameters are selected and set based on the class that one has selected. With Beta v.3, one cannot adjust the Parameters, and one has to set the skills before one has even selected a class.
Character-creation typically looks like this (that is, if it’s not based on a randomized system, such as Dungeons & Dragons):
(I.) Select class after being informed of what the advantages/disadvantages are, then…
(II.) Set one’s attributes, and finally…
(III.) Set one’s skills.
If the above structure can’t be done, then I advise to supply an informative statement on the Avatar-Selection screen, something along the lines of, “…The classes and their Skill-Sets are… On this screen one may only adjust the starting Skills, but once in-game, one will need to access the Kill Book through the Inventory screen, and from there select one’s class and then be able to adjust Parameters…” This informative statement will help Players avoid undue frustration because they’ll know what to expect as part of the modified process.
I’d also supply where it can be readily seen at least a brief summation of what each Parameter affects, and what each Skill does do/not do. This will help players spend their points with more confidence.
When it comes to displaying current Parameter/Skill levels, I’d supply the level they’re at immediately next to the listed attribute, but before any written descriptions of what it does. For example…
Reaction [78] Influences how quickly one can respond to shock.
Strength [103] Specifies how much can be carried & its impact on speed.
I’m tired, so I can’t recall for sure if this is being done in the current build; if a Parameter is reduced then those points are made available for only Parameters, and are not shared in any degree with the number of points that are available for Skills. The same is also true vice versa.
QUESTIONS
How does Intellect impact the game now that the new system’s in place? I know before that it had a sizeable impact on gaining experience points, but now what does it do/not do?
In the first town, the Police Station has at least one window that does not behave as if it’s transparent. If you’re looking at the front of the Police Station, it’s the window to the left of the double-door entrance. The enemy can see in, but my avatar cannot see anything other than the exterior environment. Am I the only one experiencing this, or…?
EQUIPMENT
Why aren’t boonie hats, berets, head wraps, etc., available in the game?
The reason why I ask is that head cover could definitely play a role in how a player is able to perceive the environment. None of the above would offer any protection towards rounds or shrapnel, but…
Boonie Hat: +5 camouflage (breaks up the shape of the head), +5 seeing (due to offering steady shade)
Kevlar-type Helmet: +2 seeing (the small brim offers some unsteady shade), -15 hearing (noisy and blocks the proper reception of sounds), and +whatever it is for protection against rounds/shrapnel.
Etc.
Also, I noticed in the BSM thread that observations have been made regarding how weapons’ attributes are currently set. If the postings are accurate, then it would be nice to address these inconsistencies. It might not be as much of a “headache” as it sounds, especially if awesome mods such as BloodyMoney for Brigade E5 are consulted. BloodyMoney used the terrific work that was done for the superb Immortal Badass mod, and I know that throughout IB’s development there was a lot of attention spent on trying to get the weapons’ attributes consistent and based on real life values. Now the reason why I bring up BloodyMoney first is that the creator of Immortal Badass highly lauded it.
Alright, have to hit the rack.
Thanks for the hard work. The advances you’ve made from v.2 to v.3 are noticeable and appreciated! I'm happy with the huge pool of money you gave us up front, so that we can hire mercs as we deem so we can test the system harder and more thoroughly. Smart.
Kyle
July 6, 2010
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