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Old 07-01-2010, 05:34 PM
Splitter Splitter is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by briny_norman View Post
For me, the best way to make immersive missions is to make an immersive environment around those missions. I.e. create a detailed squadron environment with lots of things to do and see between missions:

<snip for brevity>
Hello All, new guy to these forums here. I am really looking forward to this release! I have been flying combat sims since top of the line displays were a whole 16 shades of gray....

I think the post I partially quoted was spot on. Many of those features have been in other sims, but did work so why re-invent the wheel? I am sure there will be some astounding developments in this release, but not everything has to be brand new.

Things that I have enjoyed from other sims or would like to see (most have been mentioned in some form):

Having the option to fly as one pilot for a career. As that pilot moves up in rank, he can gain more responsibility up to and including running the roster in the squadron and assigning pilots to missions.

Ability to sometimes be able to pick which of three missions to fly while most of the time being assigned missions.

Targets of opportunity. Trains, vehicles, troops that can be targeted after completion of the primary mission. These could add to the pilot's "score" and influence his career. This would be huge.

A dynamic battle map. Even back in the SWotL days, the battle line "moved". As the war progressed, Allied pilots could start flying from airfields in France, etc. while German pilots had to not only get back over the channel but make it over friendly territory before bailing or doing an emergency landing. A destroyed bridge remains destroyed until repaired.

Deteriorating aircraft systems after damage. Oil pressure dropping, fuel levels falling, oil on the windscreen, fire, etc.. Landing safely becomes a challenge.

Having to avoid debris either from disintegrating enemy aircraft or ground explosions. Kinda takes the fun out of blowing up a train at point blank range.

Special missions such as delivering a friendly agent or rescue. Recon. Assignments based on intel regarding important enemy personnel or targets.

Randomize encounters! This really adds to SP re-playability. Enemy fighters do not need to show up in the same place at the same time.

I want to have the option of having to manage my aircraft. Prop, fuel, and mixture settings for example.

SIM Killers:

Linear mission structure. No reason to replay and really shortens the lifespan of a game. You play it, you beat it, you put it away. Not good.

Impossible assignments. I should more accurately say, unrealistic assignments such as "You and your wingman must shoot down 17 enemy bombers on this mission". C'mon. Pair that with a linear mission structure and you end up re-playing (and failing) the same mission over and over until you either get lucky and win or give up.

Having to jump from one plane to another from mission to mission. I want to be a "pilot" on one side or the other and see how well I would do in that situation. Can I survive a tour of duty, or in the case of German pilots the war? At least give me a "realistic" career option. Please don't make me be a fighter pilot one day, a bomber pilot the next, and a test pilot the day after. Let me get to know one type of aircraft and then maybe move on to another as either I or my squadron is re-assigned. Hope that makes sense.

Poor flight models. It takes much more than jerking the stick hither and yon to be a pilot. Planes can stall at high speeds, be forced out of their flight envelope, and react differently at different speeds and altitudes. Different models are different and thus have their own advantages and disadvantages that should be faithfully modeled.

Time limits. I needn't say more.

Having followed this forum and the posts of Oleg and his staff, I am confident this game is going to be a blast. I highly doubt all of my "wish list" will be fulfilled let alone the others in this thread. In reading the history of IL-2 and how it progressed, I am equally confident this sim will be expanded for years to come. I love the eye candy that has been posted, I just really hope the structure of the game matches that level of sophistication.

Splitter
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