Quote:
Originally Posted by Zechnophobe
Yeah, that looks like a lot of good units that don't combine at all well. Can't only give extra turns to the demonologists, can't use paladin's rezz ability except on the demonologist, Paladin's and black knights get left behind while black dragon does most of the work.
As for restarting combats, I don't really do it that often. Only for big tough battles, I might try 2 or 3 times if things don't go well. Are you also doing a 'no reload' run?
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No, I'm definitely not doing a no reolad run right now. Essentially I'm just trying to beat impossible without any losses and I've had to start my game over a few times (but then also adding the gift pack after my second game helped with that...).
I've been a big fan of turn based strategy games since...Shining Force first came out on the original Sega Genesis, but I just got KB:TL a little over a month ago, beat it on hard then impossible (nothing special, just simply beat it) and ended up getting AP about a week ago. I wasn't sure if the game was going to be different enough to warrant a purchase, but I'm glad I picked it up because it definitely has enough differences that make it feel seperate and most of them were really good improvements. A no reload game is definitely something I may try in the future though, it makes it similar to Diablo 2 hardcore mode where if you die, that's it.