Thread: Random Contacts
View Single Post
  #7  
Old 06-11-2010, 12:30 AM
Trucidation
Guest
 
Posts: n/a
Default

Perhaps you mean entering the text directly into the Dialog xml instead of making it refer to a loc file? I'm not sure if that works, I'll go test if it allows you to enter text instead of a #string in the <message> and <answer> tags.

Edit:
Ah, yes it seems to work. I edited the XML and replaced the #string with plaintext (screenshot 1) and tried it in the game (screenshot 2). I guess this is what he meant by putting the text directly into the XML.

The xml file doesn't specify the name of the loc file it refers to, I guess the game simply recycles the name. I suppose if we put all the text into the xml, you still need the loc file but we can leave empty except for the header comments.

Edit:
Fixed the screenshot, was using an old one.
Attached Images
File Type: jpg StarWolves3--691.JPG (61.1 KB, 39 views)
File Type: jpg StarWolves3--692.JPG (52.0 KB, 50 views)

Last edited by Trucidation; 06-11-2010 at 02:46 AM.
Reply With Quote