Thread: Modding SW3?
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  #237  
Old 06-08-2010, 08:23 AM
StarShatter StarShatter is offline
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Join Date: Jun 2010
Posts: 38
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The dispersion perk itself is an ok concept. Doesn't need to be changed to upgrading @ a gunsmith. Technically the perk turns Ternie INTO a gunsmith. Most self respecting gunners and snipers should know enough about guns to keep them in top working conditions. You access it through the technician/system tree so it kinda makes sense?

Maybe just change it from 99% to 80% or 60%?

Would be cool if end game weapons had some differences as well.
Like plasma doing additional damage to shields. (Fearsome heavy weapon)
Lasers being weaker than both plasma and particle accelerators but more accurate. (Ease of use/noobs choice)
And particle accelerators being treated more like a sort of rail gun, powerful, kinetic style impact, but still with fast and accurate projectiles. (Sniper's tool)

No idea if the plasma bit is possible though. Aside from the heavy cannon perk there is no reason to actually use plasma as is :\
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