Quote:
Originally Posted by Feathered_IV
My God. How short sighted can you all be??? This is not the enemy. This is potentially the best friend SoW could have.
Oleg has said many times that 3rd party and professional works will be allowed compatability in SoW. What if A2A and other companies produced aircraft like this that can be installed into SoW the same way such addons can be added to FSX? Don't you see? This is where Maddox Games will finally get to make a decent living, by creating a 3rd party industry around SoW. Sow will help sell copies of professionally made addon aircraft, and these addons will help sell more copies of SoW.
If Oleg is smart, he'll be negotiating with A2A and others to allow them to produce versions of future aicraft that can run in the SoW environment... for a fee.
SoW has the potential to bury FSX for customers who are into the short-hop flights. Don't willfully misunderstand me. I'm not talking about the 747's and whatnot. I'm talking about the civil types like Dragon Rapides etc, classic warbirds like the B-17 above and everything else in between. SoW has the potential to corner the market as a Classic Flight simulator. Not just a Combat flight simulator. No way can they make an Il-2 sized planeset on their own though. Opening SoW to commercial and 3rd party expansion is the key.
I must say, I'm suprised no one even mentioned it. 
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I agree 157%. Personally, the reason i didn't mention it is that i've said it a few times in the past and it seems so reasonable anyway that it doesn't even need to be mentioned
Here's to hoping that we get people like A2A get into a licensing agreement with Oleg's team. On one hand the cost of some individual aircraft tends to get a bit prohibitive for FSX who buy lots of add-ons, on the other hand when a team focuses on a single aircraft it's sure going to be detailed like hell. Plus, if there's some "screening" by Oleg's team in regards to FM/DM so that it can be used in multiplayer, that's a lot of extra value right there.
What if we went one step further and had entire theaters and conflicts made? Imagine for example if the guys who made Over Flanders Fields on the CFS engine started getting interested on using the SoW engine.
They have their historical research so over-the-top-refined that you can actually fly a mission with a famous ace and you'll see the exact same weather conditions that Manock or Richthoffen faced over that sector of the front on that day 90 or so years ago, struggling with the turbulence in the exact same paintjob they were sporting in real life. It just begs for an up to date game engine. SoW quality biplanes+90% or more historical accuracy? Sure, give me, i'd pay full price for an OFF remake based on the SoW engine.