Thanks MS, that's what I thought but I don't understand enough to really jugde. And it's probably not only the number of polys, it seems to be also the texture and the bump-map size. I'm just not sure what is the most important piece in the puzzle and if the appearence of the SOW models will significantly improve with AA and other display settings.
But I don't think that all the physics calculations are the reason for the (relatively) low poly models since they are taken care of by the CPU.
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