Thread: Modding SW3?
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Old 06-05-2010, 07:27 PM
sidius sidius is offline
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Join Date: May 2010
Posts: 28
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if you want to continue InoCo->Alex line without getting stuck, use InoCo fix:

1-Fire up your favorite plain text editor (windows notepad will do fine)
2-In your SW3 install directory open the file 'Data\Scripts\Quests\mission_8e\InoCoSecret_XT45.s c ript' with the text editor. (don't forget to make a backup of this file).
3-Search for "ship_uel1:SetGodMode();" (without the quotes)
4-Modify this line so it reads "ship_uel1_1:SetGodMode();" (without the quotes) (modification marked in red)
5-Save the modified file
6-Load your savegame (must be from before you arrived at the station and the dialog with the 'strangers' started).


Seems I cannot make a custom weapon type:
(ERROR) ModuleManager::FindElementByName - object name is EMPTY
(22:12:4 (ERROR) ModuleManager::CreateGameObject('') - element with specified name not found in file 'DATA\GAME\modules.xml'
(22:12:4 (ERROR) ModuleManager::CreateObject('') - game object not created!
(22:12:4 (ERROR) ModuleManager::CreateModule('') - module not created
(22:12:4 (ERROR) Inventory::AddModuleWithName: cannot create module with name = ''

[EXCEPTION] 0x0057fe85 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.)
[EXCEPTION]

although it has the same name in modules and floodtradestations.. also if there was a mistake in script, it would be written in ScriptErrors.log.. which is empty right now.

Last edited by sidius; 06-05-2010 at 08:10 PM.
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