Thread: Modding SW3?
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  #167  
Old 06-03-2010, 03:05 PM
sidius sidius is offline
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Join Date: May 2010
Posts: 28
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yea, my butcher (made of Viper's) has 300 maneuvrability and it flies like a giant hornet

btw I've found my mistake, I shouldn't have modified InitTradeSystem at all, just add new stuff to __All_<module type> and to ShopModules. This time it's working and I can buy major caliber turrets in every FTU market, though I will have to find out how to give just laser turrets to InoCo, plasma to USS, kinetic to MSF and particle to NESF.. (I have to find out if it hasn't overwrote classic major caliber guns, though. but anyway, I won't use 1st generation major caliber guns, so I don't really care in this case)

then I'll modify all heavy cannons (I mean kinetic, both for fighters and turrets), because they are simply horrible compared to any other weapon type. Maybe faster bullets or less dispersion will do.

hehe, it's fun fighting Corsair - I've accidentaly gave him Liger

Last edited by sidius; 06-03-2010 at 04:18 PM. Reason: fixed rightful owners of those kinds of major calibers
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