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Old 05-29-2010, 11:07 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Trucidation View Post
Yeah I forgot about that, d'oh. There's quite a few in RandomObjects but I'm not sure if commenting those out will help - as you can see, they spawn debris and other stuff as well, right? Those aren't really a problem. It's the damn fog clouds we need to remove.
Let me make it clear. Functions, I've mentioned, contain base function LoadCloud which spawns our troublesome dust clouds. There are other functions inside RandomObjects which use e.g CreateCarcass function to simulate cloud by multiplying normal models. We have no interest in these functions. To get rid of all dust clouds you need to disable not only LoadCloud function itself (inside every location.script file) but all other functions which refer to LoadCloud function. To do this - disable whole content (all between "function" and "end;") of the function that contains LoadCloud function (inside RandomObjects.script). If you are not sure how to
do this I can give you modified RandomObjects.
I hope it's clear now. I do my best but english is not my native language.

Quote:
Originally Posted by Trucidation View Post
Location scripts... I have trouble looking for Hephaestus, most of the folders are named correctly after the systems they represent but not Hephaestus. That's the earliest sector which I can check for fog clouds when starting a new game.
Check the neighbor sectors on the global map. e.g. Elio has nice short name you can easily find inside "locations" folder. Look into Elio activate.script. The first you see is the list of locations which are connected to Elio. By negative selection, you can easily find out that "Hephaestus" is called "gefest". This little trick can help you with other strangely named sectors too.

Last edited by Goblin Wizard; 05-29-2010 at 11:45 PM.
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