Thanks Alpha we kind of understood what you have just said, but we weren't exactly sure how the it worked when pilots get kicked. We did some testing sessions on our server, and this is what we discovered:
1) The plane limit for a type refers to the number of planes of that type that can fly simultaneously; (So if limit = 6, only 6 planes of that type can fly together at the start).
2) This limit reduces as planes of the type are destroyed; (So if 2 planes are destroyed, from that time onwards, only 4 planes of that type can fly together).
3) If a pilot selects a type which is already 'fully taken', all of the pilots still on the ground will get a kick warning, and one will of them be eventually kicked - not necessarily the last pilot who spawned; (So if a 5th pilot then spawns in that type of plane, any one of the pilots still on the ground will get kicked).
4) A pilot who is being warned will get kicked almost immediately if he takes off. It will take longer if he stays on the ground.
5) Pilots will not get kicked for no apparent reason, if they understand points (1) (2) & (3).
This is the ini file for a map that we are using for an upcoming match. A-20's and 110's are limited to 6 each.
Quote:
[Team1]
NextMisWin=
NextMisLost=
[Team2]
NextMisWin=
NextMisLost=
[Common]
TimeLimit=180
VoteLevel=-1
NoWinnerMission=
[Army1]
Planes=60
Pilots=48
[Army2]
Planes=60
Pilots=48
[Target1]
side=2
1=1 0 0 0 750 102767 188519 3000
2=1 0 0 0 750 75099 199864 3000
3=1 0 0 0 750 91936 199817 2800
4=1 0 0 0 750 70248 195738 500
5=1 0 0 0 750 81639 201002 900
6=1 0 0 0 250 93397 200784 2000
7=1 0 0 0 250 99870 187688 1650
[Target2]
side=1
1=1 0 0 0 750 96856 180687 3000
2=1 0 0 0 750 89670 179854 3000
3=1 0 0 0 750 86411 184806 850
4=1 0 0 0 750 81060 182595 900
5=1 0 0 0 750 76036 179342 2200
6=1 0 0 0 250 96489 178051 1600
7=1 0 0 0 250 91437 178330 1850
[PlanesArmy1]
A-20C=6
BuffaloMkI
HurricaneMkIIc
TomahawkMkIIb
F2A-2
F4F-3
[PlanesArmy2]
Bf-109E-4
Bf-109E-7
Bf-110G-2=6
G_50
He-111H-6
Ju-87B-2
MC-200series7FB
SM-79
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