Quote:
Originally Posted by Trucidation
Thanks for the quick update, Goblin Wizard! That new script you posted did the trick. Dialog triggered as I entered Zebos, and the rest of it went well until the end.
I don't understand the script but it looks like some calls to Answer_Yes_1() should have been StartDialog calls instead? There's also changes to a bunch of those DEST1:GetPosition() calls to xyz_trade.
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The Answer_Yes_1() / StartDialog change was rather cosmetic. Real bug was DEST1:GetPosition() function which has been returning nil value. I still don't know why. Everything in the Zebos location files looks good. But "DEST1" has the same position as "xyz_trade" so I've changed these two and now it works.