Thanks for the quick update, Goblin Wizard! That new script you posted did the trick. Dialog triggered as I entered Zebos, and the rest of it went well until the end.
I don't understand the script but it looks like some calls to Answer_Yes_1() should have been StartDialog calls instead? There's also changes to a bunch of those DEST1:GetPosition() calls to xyz_trade.
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After hating SAM through the other story paths, it was actually easy to see his point of view. I think I like this ending best now :p
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