Hi all.
Thanks to Daidalos for the work made on our favourite simulator.
I read many messages on this forum about development, users have ideas, sometimes good sometimes completely useless, but at least they write.

Among all these ideas, I look for a long time somebody who wants to develop the management of the oxygen onboard.
We try to improve many things, but often we miss the main part so that we can call il-2 sturmovik a flight simulator!!!
The research of realism in piloting is often difficult, effects of acceleration and applied forces cannot be easily passed on to the virtual pilot.
I’m thinking about the management of the oxygen, it should not be complicated to set up for developers as Daidalos.

Until now, pilots using any aircraft can cross low levels at high altitude without worrying about consequences. We can find certain planes had been deprived of pressurization system and additional oxygen supplies at more than 10,000 feet during an infinite time without that the virtual pilot is penalized, example with the P-400.
The hypoxie is very dangerous, very dreaded phenomenon and many pilots paid it of their life during the Second World War.
The idea is to limit the high altitude (over 10000 feet) to the aircraft which has no mechanism of breath assistance or which the reserves are empty.
How?
Quite as when a pilot is hurt you can see a screen effect, after some minutes over the acceptable limit of altitude, the player sees his capacities decreasing then losing consciousness. If urgent measures are not taken, he eventually dies in flight.
An additional management in the interface of planes armament would be needed and it could also be a part of provisioning in the moving dogfight, for example.
Maybe this subject was already evoked otherwise here is an additional idea; we can discuss it if some people are interested.
Thanks to all!
Please excuse me for my English; I write more often in French, it is easier for me!