Quote:
Originally Posted by KnightFandragon
Dont worry StrongVodka, you'll figure it out
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I put up a screenshot of beating that mission with 11 enemy soldiers killed for every single one of mine and 39 vehicles taken out while not losing the front most line.
I don't think I'm unable to "figure it out", I think this game is near cruel and unusual punishment.
I didn't mean to say I hate the game, it's just that it goes from addictively fun to at some point being really, really annoying. A single lucky shot by 2 of the enemy tanks can take out the only ones you have, while the leftover empty tanks will sit so far out on the map, that you cannot get there and recover it without losing everyone you send in the process.
And supplying the enemy with guns that shoot 20-30% further than you and snipers while you have jack all is not exactly jolly good fun, either.
I am aware that some folks like the finnish white sniper took out hundreds of men on his own, but in "normal" battles I would expect a bit more balance.
Expecting a jack-and-jill army to take out 10 times their own number is different. It's like playing "300" as WW II game..
I don't mind hard games, I just think there is a point where difficult turns into abusive.
If the computer AI gets faster respawns of stronger units that shoot further with infinite supply, then that's not a higher difficulty, that's simply the classic "cheating AI" workaround of giving your enemy a godmode like advantage(again, not even the Wehrmacht had infinite tanks and soldiers) and nothing more.
Difficult would be a superior force, that is as equally limited in it's resupply as you are.
Not time based infinite supplies.
As for commandos, completely found it boring.
This is a really great attempt at a good RTS wargame. I just feel there were some missed opportunities by not including a bit more RPG if you already have an inventory and access to all sorts of things on the one hand, and a fun-turned-sour element due to AI cheating instead of just being tricky on the other.