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  #149  
Old 04-25-2010, 07:14 PM
gprr gprr is offline
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Join Date: Mar 2008
Posts: 92
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Hello all

Decided to post settings for my 5850 and 9.10 atioglxx.dll in game folder workaround:

O.S WIN7
I7 920@3.9

CCC-
AAx12 Adge Detect (x24 would have been even better "controling" explosions stuter but it is bit less smoother in cloudy cases)
AFx16
Catalyst AI "Advanced" (yes for sure !!!)
Mipmap "Quality"
V.Sync "Always ON"
Triple Buffering Checked-on

Rez 1920x1200

conf.ini-

3dgunners=1
TypeClouds=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=1
NumChannels=0
SoundExt.occlusions=1
SoundFlags.hardware=0
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=1
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=9
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2 ---------------improves speed without real IQ loss spoted by me(S3TC)
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1 -----goes with TexCompress=2

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=0 --------------eliminates blue hue
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=0 ---------------improves performance and makes bit more dirt in explosions(more noticed in moded explpsions),no other change noticed(If it is 0 without OGL driver in game folder,bloky text will not go away for me !!!)
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

There are small artiffects just before planes colide but non seen in UltraPack version.

B.D. result in vanila game is:
Frames------Time (ms) Min Max Avg
8597--------150000 32 64 57.313


Cheers
gprr

Last edited by gprr; 04-25-2010 at 07:26 PM.
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