I agree on the ship simulator definition. But giving some simple behavior like the landing path that appears when you reach an airbase, that apply to aircraft and humans, when flying offline, doesn't appear to be that much.
Right now, the ship intelligence won't allow them to avoid a ship wreck spoted from 5 Km away. They will just collide and get sunk.
Yes, when you make a mision, you just take care that they don't overlap their paths when swimming straight.
The trouble is that ground objects happen to do the same, with the little difference that they didn't sink, nor explode! They just start a pre-defined process of avoiding the obstacle(ramming it a lot), and resume their path.
Even making them crossing a bridge without getting stuck, is a tough task.
All this "funny" behavior ruins the immersion a lot, at least, it does for me.
Having a ground unit avoiding your straffe pass, by moving before you get an absolutely clean shot is really much more lively than allways hitting sitting ducks, or ducks marching in a row. The code needed for that? The same as allready implemented on landing aircraft, but with a different trigger situation.
Like triggers present in game? The tanks changing their formation from a line abreast to a diamond box.
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