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Old 04-15-2010, 09:43 PM
N3MES1S N3MES1S is offline
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Quote:
Originally Posted by BB Shockwave View Post
I dunno, nice idea, but especially the Light units seem incredibly overpowered to me. Getting no losses is especially easy with this mod, I think.

By the way, has anyone tried creating a mod for KB to make it more HOMM-like? IE, having a castle where you can build up unit producing buildings, etc?

lol, one thing is modding the appeareance and skills of some units using the resources of the whole game, other entire different is re-desing the game itself, that can only be done by the developers themselves. Still there are a lot of textures/mips/code files that are encrypted (the interface itself and the appeareance of the whole game, for example, so no, u cant do that mod).

Dont think they are overpowered, try to play on impossible dificulty, u will see. If u need to waste 2 regular units for producing 1 mod unit, on impossible u will get out of units soon. And u can change the parameters of the units, if u think they are overpowered. But i think they are not, they are just more resourceful and more funny. Thats all. Raise the leadership needed to recruit em if u think they are overpowered.

PD.: If u think these units are overpowered , u should see my own mods: (Dictators, Sinisters, Maelstroms (posted on the forum), Celestial Snakes, Titans, Legendary Phoenixes). I created my own mods only for use on impossible mode (some of em based on units of the army of light/dark mods), and i changed the script file so i need 4 regular units instead 2 to recruit em. I also changed the leadership, for example, the legendary phoenix that is maybe the most powerful unit in the game xD u need 7500 ls. If i think it is overpowered , i can raise it to 10000 ls lol.

Last edited by N3MES1S; 04-15-2010 at 09:48 PM.
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