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Old 04-11-2010, 02:45 PM
csThor csThor is offline
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Join Date: Oct 2007
Location: somewhere in Germany
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We've had a similar discussion before, Flanker. It was, IIRC, on loadout polygon limits and the answer was the same: We stick to official Maddox Games standards 'cause they fit the environment of the game engine. Claymore is of course free to rework his textures to standards (Caspar and Viikate know the limits) and apply for cooperation via the usual way (email).