Quote:
Originally Posted by dzeris
Singing Dagger. +5 attack, +15 rage, +15% damage by allied lizards and +20% damage to K'Tahu.
Miner's helmet. +20% attack in the evening and at night.
Items matter.
When I fight bosses in normal level, two strong stacks attack boss from different sides and other three deal with summoned creatures. If there are no summons, units with remote attacks attack boss. If boss relocates, closest attack unit attacks him while main stacks walk to boss. Dersu Kumatu goes down in two turns (paladins and griffons). Driller spends first two incarnations retreating and does not have time to summon repair droids. Main problem with K'Taku - summoned tirexes.
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Normal level as in normal difficulty? I am talking about impossible with no-losses until the gremlin boss. I believe you have taken my comment out of context, and I don't know if you play a mage.
Hitting intelligence levels which are divisible by 7 gives you an additional 15% spell damage. Unless you are suggesting melee is better than magic damage in impossible boss matches, which might be the case since I cannot nuke out a bosses's HP in a non-stop volley without running out of mana.
However, in normal difficulty due to the bosses lower HP, I could easily use anything and win.
That said, I did use the singing dagger, it didn't really help but it wasn't obvious to me if it helped my spell damage.
Also, I am using the staff which lower undead leadership requirements by 15%. Your suggestion would reduce my black knights by about 30.