View Single Post
  #48  
Old 03-19-2010, 09:29 PM
Cobra8472 Cobra8472 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 43
Default

Hi Oleg,

Appreciate the development update.
Not many developers who are so in touch with the community since day 1 of development

I'm wondering if you are planning to implement flat bottoms into your cloud rendering system?

Using textures with flat bottoms on the lower sprites of a cloud has a desirable effect.

A simple shader which darkens the sprite based on Y-position within the cloud is also a suggestion from my side. Hence the bottoms of the clouds would become darker than the top. (effect is visible in my old cloud rendering system; http://www.dackard-3d.com/clouds_1.jpg , http://www.dackard-3d.com/clouds1.jpg)

Obviously I realize all elements of the engine and simulator are still heavy Work in Progress however.The cottonball clouds of IL-2 are a bit of a pet peeve of mine.

Last edited by Cobra8472; 03-19-2010 at 11:43 PM.
Reply With Quote