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Old 03-17-2010, 12:43 AM
loreangelicus loreangelicus is offline
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Join Date: Sep 2009
Location: Jersey City, NJ USA
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Quote:
Originally Posted by Zechnophobe View Post
So, I think there is a big difference here. I have played through the game many times, less than a third of which have been as a mage. You have ... never played as a mage at all? I don't really think you can use your own inexperience as somehow adding weight to your opinion. Sorry if that comes off as rough, but as someone who prefers warrior or Paladin, this pejorative comment followed by your admission of limited experience ticks me off.

Also, if you FEAR a stack, it prevents the enemy from casting a spell on the turn of that stack (even if they have someone to attack). This is 'locked down'. Unless you are phantoming dryads, ogres, or something else that can somehow negate a stacks turn, you are not 'locking it down'. I have used phantom a lot, especially as a warrior. I have used fear a lot, especially as a mage. I have used target and timeback and stone skin all a lot, as ANY class. Therefore I think of them as more universally better spells.
My apologies for the comment, in hindsight it is quite offensive, especially directed at a player who plays and finishes the game multiple times using different classes. No need to apologize for your reactive statement, albeit admittedly a bit rough, is warranted in this case.

Going back to the topic at hand, I guess the reason why I think Phantom is the most overpowered spell is because of it's flexibility due to the fact that it doesn't have restrictions. Fear doesn't affect droids/undead/level 5 units. Target doesn't affect level 5 units. Mana Spring/Stone Skin/Turn Back Time are reactionary spells, focused on saving a single stack (though I understand how this could be powerful for single-stack strategies).

If I cast Phantom on a high-movement, high-initiative stack and land that Phantom stack in the front of enemy lines then there is no need for Target, almost all enemies would focus aggro on it, especially when you land it in front of the enemy range attackers. No need for Stone Skin or Turn Back Time since your real army would remain relatively intact. It tops Fear in that it deals damage and generates rage as well.

As for my "experience", in fairness, I do play in what I think are the most challenging parameters; for the KB series, I only play it with the goals of impossible difficulty/no-loss/fast time/high level. I played Paladin in KBTL:

http://forum.1cpublishing.eu/showthr...t=4864&page=12

In KBAP I have yet to finish my warrior game due to a stupid "quest"-related mistake:

http://forum.1cpublishing.eu/showthr...t=11137&page=4

But you are right, I guess I don't play as much as most players in this forum. I tend to play a game only once, and only play it multiple times if it poses a new challenge, and if I have the time. So take my 2-cents with a grain of salt.

Last edited by loreangelicus; 03-17-2010 at 02:58 AM.
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