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Old 03-13-2010, 01:32 PM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Join Date: Feb 2010
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Guess you are right, but even this could have a solution although just like u already said it requires a lot of tweaking with scripts. DO I need any special programs to view the cripts and other source files? You know c++, python or other comands language utilisers? With 3D models i dont have problem, I jsut need to knwo the output formats and any restrictions linked to them.

From as I see it I have one of those 'NASA' computers so I am quite lucky but this game somehow overcharges my cores Guess that when developers tried to create a good AI they set evey single unit with a private AI scripts but this is the most often mistake when trying to create a virtual enemy. Its ok when u create a single character which operates on its own, but these are team encounters and though require single comand leadership to utilize them. (I know that this is atackable if u consider that one virtual leader means complete loyalty of its sub-units and in case of bandits it would be strange to be such loyal at any situation. The longer i think about it the more comand lines i see. but this is allways possible to simplify, i guess, need more praxis .

I think its the number of cross comands and scripts of IF and OR, these I ussualy saw to create a lot of crossover and circular comand lines, in game its visible like dejavu, simply repeating of anything in the game. Either unit movement or they actions, or even blinks of lights or flashes there is ton of it and i bet there is something in this game that causes the same which speeds up overloading of the virtual memory and repeted recounting. Still, i got no proof. its just a thought.

What do you think? I dont think its the graphics cuz I have a nice machine that ussualy plays smoothly even a lot harder graphics and numerous units. But youa re more experienced with it. whats your opinion?
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