View Single Post
  #5  
Old 03-11-2010, 02:17 AM
N3MES1S N3MES1S is offline
Approved Member
 
Join Date: Nov 2009
Posts: 241
Default

Quote:
Originally Posted by DGDobrev View Post
I think it can. Everything should be in the .atom files.

Open data.kfs with winzip and find:

army_droideka.atom

that should be the repair droid. Then find:

army_beholder2.atom

Open both. There is a line:
attack=droideka_attack_uni.bsa/fr:25:50/r:0:20

while corresponds to this one:
attack=beholder_attack.bsa/fr:25:50/r:0:22

In theory, replacing one with the other should give the droid ray-like attack. However, back up the data.kfs file in advance. In addition to that, I think there may be a problem with the animation, since the ray attack from the Beholder comes from a higher altitude point (due to the fact that the Beholder is taller than the droid).

I, for one, would love to see droids fire lazers as well I'll try to make the alteration as well and see what happens.

EDIT: Hmmm, theory went wrong I'll check something else. In the army of the light mod there was such ray implemented on a mage.
I think that line of code u are talking about is just the animation itself, not the shot effect. I am trying to change , on the army of dark mod, the lightning attack of the medium for the original evil beholder one. No results for now. I managed to change the initial effect of the shot (the aura around the evil beholder when its going to shot) but the lightning is still there.
And i really dont like a lightning effect on a beholder.

EDIT: After a terrible headache, i managed to finally change the medium shot effects to the evil beholder original one. Done with a bit texture change too. I suposse if u want to change the repair droid proyectil for the lightning for the archmage, u should change the line "attacks=moveattack,repair,throw" for "attacks=moveattack,repair,archmage_lightning" and below, in change the header "throw" for "archmage_lightning". That should work.

Last edited by N3MES1S; 03-11-2010 at 07:18 PM.
Reply With Quote