View Single Post
  #1  
Old 03-06-2010, 02:34 PM
PhantomHex PhantomHex is offline
Registered Member
 
Join Date: Mar 2010
Posts: 1
Default Keep up the great work

I enjoy the game that your team has created and play it quite often. It is refreshing to not have to upgrade my computer every time an air combat game is released. The off line mode is excellent. The room for the most improvement in my humble opinion is in the online environment. The suggestions that I would make for a future release would be as follows.

Multiplayer

Fix the lobby to show what games are in progress so that it does not look like the online environment is empty.

In multiplayer mode it would be nice to have more flexibility in creating a scenario. For example: axis vs. allies or host Specified planes that are able to compete against each other with in set parameters. This would allow all planes to be flyable as it stands now planes can be outclassed quickly resulting in players not being able to fly certain planes with the addition of a superior performing planes.

Introduce land able aircraft carriers.

Add flack

Add multiplayer gunner stations on bombers and possibly add antiaircraft or machine gun stations on the ground.

Enable different altitudes (including runway) starts and set spawn points to enable more strategy and to allow different planes the ability to compete from their natural peak performance areas.

Squadron Development

(Adding this feature makes the game personal to the players)

Add the ability to customize the graphics or skins of the planes.

Enable the host of the game to post what the game involves this would promote recruiting rooms for squadrons and would give hosts the ability to tailor games that would be more diverse. It would encourage squadron development by giving more flexibility to online play setup and a sense of community.

Add a chat applet to each lobby room so pilots can decide collectively what kind of game they wish to play.

Add free flight mode for formation practice.


Joystick Improvement

Work on backwards compatibility with all old USB joysticks. Investing in a game is great but reinvesting every time a new disk comes out turns away, many die hard flight simmers.

Make all joystick configurations more compatible and programmable within set parameters. Don’t allow macro settings available but at lease allow the positioning of say the throttle to be added to the throttle slider and not the rudder axis for example.


Thank you for considering the options I have mentioned it is nice to think that a game company wants to improve based on the target audience that they already cater to instead of just producing a product and waiting for compliance.

Others have mentioned adding a pacific campaign I love the idea. Would it be possible to retain the planes we have already earned?

Italian planes would also be a bonus as they created some gems.

I also like the idea of having an engine that can be turned on and off. The more realistic the game Is, the better.

Thanks again for your time.
Reply With Quote