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Old 03-01-2010, 06:43 AM
Oleg Maddox Oleg Maddox is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by MikkOwl View Post
Oleg, you're going to be like that Hideo Kojima guy who does the Metal Gear Solid game series for Konami. He keeps stopping it but then comes back to do another, then another, then another. I don't know how much of your simulators are thanks to you (because this is a major team effort, and you must have incredibly talented intelligent guys working for you to have such few people responsible for so many areas, and still making them so good) - and so I don't know how the IL-2 game series will go if you retire. Maybe someone to take over.

But hey, SoW isn't even out yet, and 10 years is a long time. Imagine what leaps can be made in technology and how your urge to develop more cool things can be revitalized even more.

EDIT: As for the next sim, if half the aircraft already made.. Battle of France including Dunkirk maybe. Possibly Barbarossa as it uses all the German planes. MTO also a strong possibility.

EDIT2: After my question on the rear gunners of aircraft like Bf 110, I went and looked around the forum searching, and I found one answer you gave stating that there are plans to make the gunners communicate positions of enemy aircraft to the pilot.

I can develop with team any type of the games. However I'm with love to aviation during all my life. And I understand that it is small niche in the games market, where are going not so great money like in other some genres. The principle of meged separate sims in one in time - the only one system that can help stay on the board and make hi-end class avia sims.


Rear gunner: Speeches of them is work of Ilya. Programmer can make some limited AI interaction. The main thing - to make some most important and useful things.
Already now we have much more commands to AI comparing to Il-2 (I'm speaking about control by command across the Tab button in Il-2)
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