The cyclops vs TRex is a tough one in my opinion.
The thing is, Cyclops get 2 free turns before the TRex gets to him, dealing about
65 x 2 = 130 damage.
Then the Cyclops got 2 no-retaliation attack one for 90 and the other for 70, 160 damages
so the TRex goes from 1000 to 710 health where he can'T deal any damage to the Cyclops
meaning you go on a 710 health creatures vs 670
The Trex do deals a lot more damages, the thing is that I'm not sure how to calculate the 30% loss to the Cyclops defense for the Tyrant skill of the Trex.
I thhink the Cyclops got about 6 rounds to finish the Tyrant before the Trex finishes him! Is that enough? For those 6 round he'll do (here not sure about retaliation damage) 65*6 (turns before being killed) 390 damges from retaliation. The cyclops can get a total of 2 push attack and 2 stun attack, meaning 1 push and 1 stun additional attack for a total of 160 damages.
so that's a total of 550 damages not enough for the 710
The one round where the Cyclops can'T use a no-retaliation attack he'll be more more advise to take the defense stance insuring the fight to go for the 76turns.
But it stills not enough.
Summary:
TRex closes-in on the Cyclops in 2 turns:
- first 2 turns Cyclops deal 130 damages (Trex 870)
- Round 3, Trex deals damages (Cyclops 550), Cyclops retaliate for 65 (Trex 805) and use push deals 90 damages (Trex 715)
- Round 4, Trex deals damages (Cyclops 430), Cyclops retaliate for 65 (Trex 650) and use stun for 70 (Trex 580)
- Round 5, Trex deals damages (Cyclops (310), Cyclops retaliate for 65 (Trex (515) and stand guard
- Round 6, TRex attacks (Cyclops ~250), Cyclops retaliate for 65 (Trex 450) and use push (Trex 360)
- Round 7 Trex attacks (Cyclops 130), Cyclops reataliates for 65 (Trex 295) and use stun (Trex 225)
- Round 8 Trex attacks (Cyclops 10), Cyclops retaliate for 65 (Trex 160) and Attacks before being killed (Trex 95)
In the summary I maxed the damages delt by the Trex to mirror the Tyrant effect.
The Cyclops is toast unless the TRex can't get to him in 2 turns depending of the battlefield, since the Cyclops can move 2 hex before doing his attack.
So if the Cyclops can get 1 more free turn before the Trex can close on him he can win!
Summary
TRex closes-in on the Cyclops in 2 turns:
- first 3 turns Cyclops deal 195 damages (Trex 805)
- Round 4, Trex deals damages (Cyclops 550), Cyclops retaliate for 65 (Trex 740) and use push deals 90 damages (Trex 650)
- Round 5, Trex deals damages (Cyclops 430), Cyclops retaliate for 65 (Trex 585) and use stun for 70 (Trex 515)
- Round 6, Trex deals damages (Cyclops (310), Cyclops retaliate for 65 (Trex (450) and stand guard
- Round 7, TRex attacks (Cyclops ~250), Cyclops retaliate for 65 (Trex 385) and use push (Trex 295)
- Round 8 Trex attacks (Cyclops 130), Cyclops reataliates for 65 (Trex 230) and use stun (Trex 160)
- Round 9 Trex attacks (Cyclops 10), Cyclops retaliate for 65 (Trex 95) and Attacks before being killed (Trex 30)
With a little bit of luck, the Cyclops can get that extra 30 damages from the free attacks and 2 pushes
But that's a lot of if! So it's a good assumption that the Trex win that match
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