Nah, you can just do math to it. Effects that increase the stats of a unit, increase based on the base stats. Things that add do so after.
So stat_total = stat_base * (1 + sum of percentile bonus) + sum of absolute bonus
where percentile bonuses are like .3 for having full morale, or 1 for female units with the incubus boy toy. Absolute bonuses are things like the stats of Amelie, mana spring, or specific bonus' from items.
There are a few exceptions to this, and I think those abilities generally say. For instance, I think the ability from bears to increase their attack after they take damage specifically says 'current' somewhere in there. I have not yet mathed that one.
So, stoneskin for 20%, and +10 mana spring on a unit with 10 defense baseline will have 22 defense. +2 for stoneskin, +10 for mana spring.
I have not tested this in a while (I maybe only did for The Legend), so if someone has empirical data that contradicts me, I'd be happy to revise.
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