Thread: New Spell Ideas
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Old 02-13-2010, 02:36 PM
WhYdOyOuThInKtHaThApPeNeD WhYdOyOuThInKtHaThApPeNeD is offline
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Join Date: Jan 2010
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Default New Spell Ideas

All welcome to add to the list

Make Mass

There should be a spell that is cast on other spells that make them have mass effect. A mage with higher magic could use it within the same round, but others would have to wait till next round to cast the boosted mass spell.

It would have a base fixed mana cost + a % of the spell it's cast on.
It would not work on certain spells perhaps, and would not work on spells that already have a mass option at lvl.3


Summon Devil Fish

Summons up a swarm of hostile to allies devil fish at chosen location. The higher the level of the spell, the weaker the attack rating and damage they do, but more of them. Why? The idea is to cast them around your own troops so they attack you to give you critical bonus. The quantity produced are just enough to give a bonus of value compared to damage done.


Summon Invisible Stalker

Unit has no attack capability, but has high action points. Enemy and ally units can occupy the same space as the Stalker so it can't be used as a over powered wall. The purpose being it can safely run around the map collecting stuff. Higher level spell allows the stalker to remain longer, has more action points and cost less mana.


Preserve Magic

Extends for 1 more round all the positive spells already in place on a unit. At level 2 reduces for a round any negative spells. At level 3 Extends and Reduces for 2 rounds.

Last edited by WhYdOyOuThInKtHaThApPeNeD; 02-15-2010 at 11:35 AM.
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