Very cool stuff (soo Silent Hunter!), but how about:
1. Adjusting ship DMs so that two rockets striking a ship above the waterline cause structural damage or set the ship on fire rather than sinking the ship instantly (even if it takes a bit longer to sink).
2. Adjusting ship AI so they maneuver when under attack by torpedo bombers. We hardly need torpedo directors against ships that never maneuver.
3. Adding flak to merchant ships so they aren't totally helpless while they blindly steer straight ahead. An unarmed merchant ship in WWII would have been a rare thing.
4. Giving the tanker a wartime paintscheme.
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