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Old 01-31-2010, 03:48 PM
WhiteSnake WhiteSnake is offline
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Join Date: Feb 2008
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Quote:
Originally Posted by robtek View Post
But does it matter what sound - engine will be used???
When the game, as already stated, will run under directx why shouldn't the sound?
I think this information is irrelevant as OM will use the technology HE thinks the best for his product.
So, who cares?
BoB:SoW will have the best technology that OM can use within his financial and time limitations.
DirectX Sound gets procesed internaly in the Windows Vista/7 Kernel, your Soundhardware can not do anything with it, you have to disable Soundhardware effects and Acceleration.
If you dont you will get Missing Sounds, Ambient volumes get mixed up, and you see a drop in FPS, stutters and even freezes and crashes.

OpenAL sound gets used by a lot of games that run DirectX 9, 10 or 11, A: because its cheaper to licence, B: it still gives full Soundhardware suport.

Dont see much point in starting my own topic on this subject if theres a dedicated topic for questions.
I would expect atleast someone from the 1C team to check in once in a while.