Oleg or Ilya, could you possibly tell us yet whether you have any inkling of the specifications for the engine regarding 3rd party 3D objects (polycounts, texture size, formats, etc.)? I imagine that would be useful information to bear in mind for a number of people. Will there be import/export tools released with the game or will that be postponed until a while afterwards? Will you provide a guide at some point for the guidelines to creating 3D objects or will you leave the process to trial and error like many game developers do? I realise these are questions that aren't particularly important at the moment, but I'm just curious to be honest, since this is your first foray into making an openly moddable game.

I very much appreciated your earlier explanations about 3rd party content being outside the officially sanctioned "locked set" of objects and the ability of users to edit FMs etc. without compromising online play and was just wondering whether you'd care to expand upon them slightly with some ballpark figures.