Quote:
Originally Posted by zaelu
The movement comes from vibrations but also from attention shifting which cannot be (yet) represented in games, maybe some neat depth of field trick that shifts via input from your eyes will do it in 20 years from now.
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Rise of Flight already has something similar. When you move your viewpoint away from the cockpit, the cockpit is blurred, when you look into the pit the surroundings are blurred. Just a simple effect made on the basis of the direction of your view.