Glad you guys like it
I updated the mod files to v0.02 to include some additional monsters mostly animals. Nothing very interesting here,mostly made those beasties tougher to use them in longer term.
I will keep adding more and/or rebalancing the existing monsters as i meet them in my current playthrough. Modding & playing at the same time is a slow process :p
Here are the v0.02 additions
Animals
Gray Wolves
Attack +2, Defense +1, Speed +1, HP +4, Damage +(0,1)
Snakes (Red)
Cost +20, Leadership +5, Defense +2, Speed +1, Damage +(0,1)
Swamp Snakes (Green)
Cost +30, Leadership +12, Attack +4, Defense -2,HP +10, Damage +(0,3)
Royal Snakes (Blue)
Cost +60, Leadership +25, Attack +1, Defense +2, Speed +1, HP +26
Bear
Cost +100, Leadership +20, HP +20, Defense +4, Attack -2
Ancient Bear
Cost +100, Leadership +40, HP +30, Defense +4
Winter Bear
Cost +200, Leadership +100, HP +90, Fire Res -10%, Damage (-5,+5), Speed +1
Thorn Hunter
Attack +2, Defense +2, Leadership +4, HP +4
Thorn Warrior
Leadership +4, HP +7
Spider
Cost +10 Leadership +16, HP +16, Defense +2, Ability Web x3
Fire Spider
Cost +160, Leadership +20, HP +34, Attack +3, Fire Resistance +5%, Added Ability Fireball x2
Hyena
Cost +20, HP +6, New ability Sprint x1 (+4 ap)
Undead
Undead Spider
Cost +400, Level +2, Leadership +107, Attack +10, Defense +12, HP +77, Damage (+3,+3), Added Ability Poisonous Cloud (reload 4 rounds)
Edit: Fixed an animation bug in Mercenaries. Added a changelog file with all the changes so far, and edited a few additional monsters:
Skeleton
Immune to Poison Damage, Added passive ability Counterattack
Humans
Archmage
Leadership +20, Replaced Telekinesis with Dominator, Defense +2
Berserker
Leadership +5, Attack +2, HP +5, New ability Charge (rushes on an opponent in a straight line)
Barbarian
Cost +300, Leadership +40, HP +50 Attack +2, Defense -2, Added passive ability Rising Fury
The archives will contain the previous versions as well, so you may as well overwrite the older version.