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Originally Posted by DGDobrev
Well, 93% phantom health means that you phantom 93% of any stack, which is a lot of additional firepower. I assume you know the phantom demonologists/royal griffins trick which will make the phantomed units summon permanent stacks.
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I know every tip and trick, i do not understand what phantom spell has to do with my previous post. I talk about offensive spells which mean direct damage ones.
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Death star can hit EVERY unit its rays come in contact with (including your own, so a little planning is needed). Against Arnold Heninghem, I was hitting 5-6 units for 8000+ damage every turn. That equals a lot of units down in a single cast. His red dragons were down before they even managed to get to my weaker stacks. His paladins were down 50% before they ever managed to swing at my own tanks.
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Eh looks like you didn't understand my post. 8k really isn't much if stacks are huge. Destruction mage was bearable in KB:L only if you got geyser and Armageddon and 2x cast from Higher magic. 20k per turn? bearable, 8k no :/.
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Take a look at this video. I did that with a paladin, but I am sure I can do better with a mage, because of the new artifacts in the gift bag that add astral resistance, which means armageddon will hit my units for much less. It's all down to some Evlin afterwards to ress the losses.
I hope you like it
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What gift bag you are talking about? Problem with your video is that your BK didn't really need help from this spell, iron skin, divine armor and maybe +40% fire enchant and there would nothing to stop them especially when supported by Evlin.
You know i casted offensive spells from time to time too but because i was bored not because they were important for fight.
Okey if you want challenge try play on impossible as offensive mage which spells are main damage dealer not army or summons.
Btw, no-losses play is much easier in expansion that is original game thx to paladin and easy mana replenish tools.