The dead zone issue still makes this unplayable for me on 360.
I have IL-2 (1946+) and RoF on PC, both respond beautifully to flightstick inputs. BoP has a horrible deadzone with the AV8R that the devs claimed was down to MS Drivers, yet we've seen reports that other titles can configure the dead zone.
On games like Ace Combat and HAWX it's not a big deal (unless you're trying to score cannon kills) as the missiles 'lock on' within a certain tolerance. Unfortunately that's not the case for the guns on WW2 aircraft.
Why can't BoP get rid of the stupid deadzone in what is supposed to be a 'flight sim' after all?