My only real complaint with KB-AP is that I don't much like the maps. I much prefer the more complex maps in KB-TL. The last few island (like nameless) are almost pointless from a map perspective.
I suspect it was easier to make these small maps than the larger maps in KB-TL. Worse I would actually like to see even larger maps than those found in KB-TL.
The other 'complaint' is difficulty. The curve is a bit weird. The game starts off easy enough; then around level 15-25 it becomes very difficult (this is ok) but then around 25-35 it becomes very easy and stays easy until the last fight. Right now my hard mage (level 51) has done the last 3 islands (demon, undead, lizards) without paying much attention but still without any losses in those three areas (only about 50% done with Rhea so maybe there is a hard fight in there somewhere). This is my second play - so not sure how the final fight will pan out this time around.
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Well those are my comments/critique of the game. Dont' really have too much comments on teh story or quests I paid more attention to them in KB-TL but this time KB-AP they seem a little more contrived and convoluted. I think I like the mechanics a bit better in KB-AP (though mixing/matching some of the features would be nice) and definitely prefer the increase in items for KB-AP but overall i much prefer KB-TL as a more cohesive game.
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