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Old 01-09-2010, 04:37 AM
Gniarf Gniarf is offline
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Join Date: Mar 2009
Posts: 177
Default Bombardment

What son of a crap in the holy nine hells is that #$%@ bug???

Quote:
Originally Posted by Chancellor23 View Post
Video Options = Ultra High, 1920x1200 resolution, Key Binding Q changed to F. No other changes. DX10 version of NVN.
Out of curiosity try playing in 1024x768 DX9.
Quote:
Originally Posted by Chancellor23 View Post
that weird-round-thing-that-I-don’t-know-what-it-does on the end of it.
It's called a grenade, and what it does is to go boom when you touch it.

Quote:
Originally Posted by Chancellor23 View Post
I tested Chapters 1, 2, and 3 using the “nvnweapons” cheat code. I tested the Right Mouse button on all weapons. In Chapters 1 and 2, the Right Mouse button worked successfully for all weapons, including the GEW 98 with bayonet. However, when I tested all weapons in Chapter 3, the Right Mouse button worked successfully for all weapons—except the GEW 98 with bayonet. Using the Right Mouse button with the GEW still crashes the game.
Re-read 1st line of this post.

test1: I'm starting to wonder if it is not a bug in the copy-protection system.Try replacing your necrovision.exe with the one given below (I never thought .zip compression could do that well).

test2: Put the attached Gew98.CWeapon in your NecroVisioN\Data\lscripts\Templates\Weapons directory.

test3: (I don't believe in this one) put cutscene_madman.CAction in NecroVisioN\Data\levels\Level_03_The_Hill\CAction

test4: put an empty (0 kb) file in NecroVisioN\Data\lscripts and name it Loader.lua. If the game does NOT crash at startup, tests 2&3 are voided and the files should be placed under the other necrovision directory.

What is the size of your levels.pak? Mine is 7 646 505 bytes (and a bit more "on disk").

Sorry to drown you under a flurry of tests, but I cannot reproduce your bug on my computer.Attachment 1786

Last edited by Gniarf; 01-10-2010 at 08:20 AM. Reason: removed an useless attachement
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