Quote:
Originally Posted by Urufu_Shinjiro
Oleg, I asked in another thread but it got missed, I was wondering what SOW would use for sound direct X or open AL? I ask because In Vista and Windows 7 directsound 3d is no longer hardware accelerated, where as OpenAL is still hardware accelerated.
|
I also asked that question somewhere else here but it seemed to get missed also.
All DirectX based sound gets fully procesed by Windows Vista and Windows 7 in the Kernel, so Soundengines based on DirectX DirectSound or DirectX DirectSound3D (<- yes there is a difrence) are Unusable for the Sound Hardware, wich means No SoundHardware Effects and Acceleration.
With OpenAL that does not happen so you do get Full Soundhardware Acceleration and Effects in Windows Vista and Windows 7.
So the question still stands, is the game gonna use DirectX based sound or OpenAL based sound?