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Old 01-03-2010, 06:03 PM
ivra ivra is offline
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Join Date: Jan 2010
Location: Norway
Posts: 156
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I have some comments on your troop setup that might help. I always find that the game becomes much easier if you can create some cannon-fodder units that you can place between your 5 stacks and the enemy. There might be more ways of doing this, but currently I can think of the following two:

- Use troops that can summon up new units, like Royal Thorns, Royal Griffins, Necromancers, Choshas, Demons, or Demonologists. I think there are always 3 or 4 Royal Thorns in Debir. At least that has been the case in all the 4 games I have played. Advance the summoned unit as close to the enemy as possible. One of my 5 stacks are always a unit that can summon up a new unit. That ability is too good to be without.
- The Phantom spell is great too. If it is used on the first round on your quickest unit, the phantom unit can normally reach the enemy and if you are lucky the enemy will spend all their firepower on it.

I have found the ability to create more stacks of units useful in all stages of the game. I am currently midway in an impossible mage game and have manged to do it without a single loss so far.

The use of the necromancer is a little tricky but really fun when playing an offencive mage. If your mage is tough enough (high int and 2 spells per round helps) I find that I can normally take out one of the enemy stacks in the first round. Then I can use the necromancer to create an undead stack of that unit. Now I have a cannon-fodder unit in the middle of the enemy, which will guarantied be the target of all their troops. Ranged unit have a tendency of attacking the unit closest to them. Next round I love to place Kamikaze on this unit (if it did not survive, just reraise it) for a good amount of damage to all the surrounding enemies. Up to mid game, the Kamikaze is one of the most potent damage spells.
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