Quote:
Originally Posted by Foo'bar
The reflection on the glass I like very much, that's a nice detail. But call me a nutpicker, the shadow's reflection should look rather like in the right example:

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that would be correct if what you were seeing is the reflection of the shadow but that is not the case, the shadow seems to be simply causing the glass to reflect the frame structure differently where it passes over. In any case, raytracing algorithms are completely up to the render engine, so it's not really a issue like an artist having perspective problems. Maybe the bounces are low for performance reasons which causes less detail/realism but the shadows and reflections are calculated as closely as the equation of the renderer allows. So basically, you're arguing mathematics with a computer, which most would consider futile.