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Old 12-25-2009, 12:46 PM
Oleg Maddox Oleg Maddox is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by SlipBall View Post
+1...I suppose some would consider the cigs as damage model for Olga, but I enjoy a good smoke aswell

Oleg the ground units are just great looking! Will the passing of a large number of units degrade their path. Just wondering if mud will be modeled with increased use of a route?
Ifnto speak about grass - yes, they dmage the grass, but some time later it is "selfreparing".

Degradation of FPS is a rule due increasing amount of all units and their AI. So... you may put there increadible amount of cars in the field with damaging grass, but you will get some degradaiotn of FPS flying near it. At altitude this degradation will be decreasing
Its normal. Probably grass damage will be switchable On/Off

mud on the wheels. At the moment we don't plan it. Maybe later in add-ons.
In BoB period I think most of vechiles used roads.... And tanks were mostly trasporting instead of moving themselves.

Last edited by Oleg Maddox; 12-25-2009 at 12:55 PM.
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