View Single Post
  #2  
Old 12-01-2009, 11:12 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Some Interesting Notes

1) Hunt and Wall of stone are the only new skills you can learn at level 2.

2) Picking up some skills as your initial dragon ability may mean that you can start using them and levelling them up significantly earlier. Ball lightning is the most noticeable.
-- This isn't true, you can't level up an ability until you get to its first level's level requirement.

3) Fiery Phantoms, which you may shy away from increasing the rest on, has THREE different upgrades that decrease the rest.. and those upgrades also decrease the damage it does to your team. You cannot get the ally damage bonus abilities unless you increased the rest to 2!

4) Increasing a Ball Lightning's Rage for 15 to 20 can increase it's experience value by 100%!

One other thing of note, all experience you gain is multiplied by a "K" value, where K = Total Current Leadership of Enemy Army / Total Current Leadership of Your army

This means that If you have less leadership than the opponent, you get more experience (Potentially a lot more) and if you have MORE leadership... say because they are down to just one imp left, you will get less (Potentially almost none).

This in turn means that rage spent early on in combat is more experience heavy than later on in combat, and is a huge benefit to the player who starts combat with rage.

I think this should also mean that if you want to 'farm' experience for your dragon, you should take a small efficient force into some battles, preferably one that can generate rage well, and then use your dragon twice per turn the entire combat to cast, say, ball lightnings. Another good trick would be to use control spells like Fear to lock down a large stack of low level units, and while they are afraid, use a lot of rage.

Last edited by Zechnophobe; 01-22-2010 at 10:59 PM.
Reply With Quote