Quote:
Originally Posted by Zechnophobe
Hmm, this is still not sounding right, because the leaderships need not be that close, as long as the poisoners leadership is higher, that will get that max poison, according to the equation you have listed. Also, if you just cast poison skull on someone, which has the factor being 1, you will do randomly 5% to 100% damage to the stack on the next turn. That's an average of 52.5% damage... and is completely not what actually happens in game.
Where exactly are you deriving these numbers from? Decomposed script file somewhere? I think there is something very wrong here. That random number either has the wrong boundaries noted, current health represents a percentage of total, or something.
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From the Russian KBAP guide. I simply translated it, because it sounds about right. I am not certain whether the defense of a unit factors in the post-effect damage calculation.
EDIT! OUCH!!! For shame, I seem to have made a very serious blunder. That will explain a lot. The random number varies from 0.05 to 0.1, not 1. Jesus... I'll fix it right away.