Quote:
If they wanted to make poisoning more sensical (but still useful) the effect should be some percent decrease of health for every unit in the stack
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That's a great idea! Sort of a poor man's version of Pygmy. You still get get the crazy amount of damage (depending on stack size) and it has a more realistic edge to it.
Consider the one bowman igniting a stack of 100 assassins....even if it reduces the health of the stack by 1 point, that's 100 damage but you won't have people up in arms because a lone bowman just killed one of a group of 100 assassins (and threatens to do the same on the next 2 turns....300 damage from one bowman is broken).