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Old 11-09-2009, 11:09 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by virre89 View Post
While it might be possible i doubt it would be very effective , or for that matter look and handle any good.. i'd say stick with aviation for that engine which it is mainly adapted for.

Leave the Infantry and vehicle combat warfare to TripeWire Interactive (Red Orchestra) they handle it excellent and besides they've got the Unreal Engine 3 up and running for their new project RO : Heroes of Stalingrad which will be awesome for any realism fps fan.

You are propably right.

Also we need render great square (area) at once and this limit us to make more detailed buildings or even cars, etc And we need to go for great optimization, like it was at a time when we were developing Il-2 two years before its release.

Shooter is possible on our engine, but then there should be added in a code some additional features of collisions, changes of buildings models inside, etc...

So we optimize at first for a flight sim - that is the most important to make right things in a flight and how everything looks from/near aircraft.
When we or third party will add infantry controlable, with the posiblilty to driev cars of other vechicles in engine musbe present some other features for the ground action.
And we put there now intital things that will help to expand in future.
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