Hello Oleg,
I have a question about the damage model and how the damage produced by the various types of ammunition will be calculated. You have already stated that damage will be represented as a "1 shot, 1 hole" feature in the final game. But one of the oldest debates in the history of "IL2 1946" is how the 50cal damage is modeled...I'm wondering if you can share your thinking on how the game will calculate the various kinds of damage that each kind of ammo will produced.
"HE" ammo will produce a different effect then "AP", and "incendiary" ammo will inflict yet another kind of damage on the systems of a machine. What (historical) data source will you use to calculate the force of damage?
Thanks you for reading my question...I hope I have made my (thoughts) questions clear.
P.s. I'm not unhappy with the original 50 cal modeling...but I'm curious about the games future! Thanks!