Quote:
Originally Posted by loreangelicus
The no-army-suicide trick is a time-saving trick, not something you do at the start of the game to supposedly hoard troops and gold (you could do it, but it is not worth the effort). Granted, it is an exploit, and I heard they had removed it in Armored Princess. This is a welcome change for the succeeding game, but for this game it is there and is the only way to achieve the highest possible scores.
Thanks, to each his own I guess. Only tough battles should hit the 20-40 turns range though. Most battles should be in the 5-12 turns range, even for a no casualties/max mana-rage run.
I guess you could call regenerating mana/rage/troops in-battle as an exploit, but I found regenerating mana off-battle and replenishing troops via shops to be even more time-consuming; and you can't even get back rage off-battle.
Blame it on the developers for putting a "final score" factor to this game, as well as showing the final days finished in the record.  Being a typical gamer and more than a bit OC, I am "compelled" to try for the highest score possible. 
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Yeah, I just wish the score had been calculated differently so that it isn't all about how quickly you finish the game. My style of play doesn't suit that, and I doubt I hit the spacebar more than a dozen times in 250+ hours of play.